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Coastal Forest

503271545Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Cumans · Mexico
1306
+10
🇺🇸 Spanish · United States
1272
+11
🇳🇱 Khmer · Netherlands
1266
+12
🇧🇷 Inca · Brazil
1265
+12
🇦🇷 Gurjaras · Argentina
1212
-13
🇦🇷 Persians · Argentina
1209
-13
🇦🇷 Italians · Argentina
1194
-12
🇮🇪 Koreans · Ireland
1055
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 2,440 10:07 25:09 ⚔ Scout Rush
50 1,967 10:42 21:41 ⚔ Scout Rush
43 1,706 10:57 19:43 ⛏ Fast Castle
32 1,277 10:36 35:09 ⚔ Archers into Skirms
30 1,181 9:56 19:22 ⛏ Fish Boom
29 1,158 10:07 23:46 ⚔ Skirmisher Rush
24 942 9:52 29:15 ⚔ Scout Rush
20 798 12:13 17:45 35:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,625 13,010 8,750 400 44,785 46,968
17,105 11,595 9,045 2,370 40,115 41,053
11,445 9,795 4,815 300 26,355 29,682
10,735 9,810 5,170 505 26,220 32,894
12,105 10,045 1,935 960 25,045 26,727
7,800 10,940 4,690 1,055 24,485 28,423
12,800 6,657 2,450 890 22,797 25,487
4,245 5,386 1,020 425 11,076 12,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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