AoeStats
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QS Arena

503271444Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 51m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
1042
+13
🇲🇽 Spanish · Mexico
1032
+14
🇺🇸 Khmer · United States
987
+16
🇨🇦 Tatars · Canada
955
+17
🇨🇱 Vikings · Chile
1079
-19
🇦🇷 Spanish · Argentina
1013
-16
🇦🇷 Huns · Argentina
935
-13
🇬🇧 Poles · United Kingdom
916
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,153 10:10 13:14 29:47 ⛏ Fast Castle
41 2,115 9:08 14:37 28:50 ⛏ Fast Castle
37 1,917 8:50 15:49 35:06 ⛏ Fast Castle
32 1,620 8:52 12:43 26:28 ⛏ Fast Castle
23 1,160 7:21 15:05 31:24 ⛏ Fast Castle
22 1,130 9:42 14:23 26:36 ⛏ Fast Castle
18 918 8:36 12:51 33:41 ⛏ Fast Castle
17 860 9:24 16:58 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,095 17,625 32,935 1,700 101,355 103,517
39,755 15,875 39,365 1,450 96,445 100,668
19,330 32,340 10,995 5,220 67,885 77,663
20,940 22,000 14,705 2,210 59,855 75,666
23,530 17,610 9,010 2,350 52,500 76,377
23,055 9,945 10,240 1,780 45,020 55,227
18,900 13,530 9,215 2,900 44,545 56,943
11,725 11,187 6,045 1,245 30,202 34,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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