AoeStats
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Nomad

503271378Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1223
+15
🇨🇱 Byzantines · Chile
1220
+15
🇺🇸 Britons · United States
1216
+15
🇩🇪 Vietnamese · Germany
1181
+17
🇦🇷 Spanish · Argentina
1213
-16
🇦🇷 Malians · Argentina
1203
-16
🇦🇷 Cumans · Argentina
1194
-15
🇦🇷 Spanish · Argentina
1184
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,844 16:05 34:02 ⚔ Fish Boom into Towers
30 1,624 15:26 30:35 ⚔ Fish Boom into M@A
27 1,455 13:17 18:36 36:05 ⛏ Fish Boom FC
27 1,445 12:50 17:40 36:04 ⛏ Fish Boom FC
26 1,409 15:22 47:20 ⚔ Fish Boom into Archers
24 1,287 12:42 18:41 ⚔ Fish Boom into Towers FC
17 905 13:55 19:42 34:51 ⛏ Fish Boom FC
16 878 15:11 22:54 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
13,535 17,740 11,375 4,500 47,150 47,730
16,230 11,651 9,305 4,030 41,216 52,813
14,655 9,948 9,150 3,980 37,733 38,619
7,970 8,944 2,935 4,120 23,969 24,924
9,560 11,066 1,015 2,125 23,766 26,520
8,745 10,366 1,930 2,185 23,226 25,586
8,990 7,245 4,705 1,600 22,540 23,386
7,245 9,155 1,700 1,710 19,810 19,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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