AoeStats
← Kechu

Nomad

503271364Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 63m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1057
+17
🇦🇷 Mongols · Argentina
1047
+18
🇲🇽 Lithuanians · Mexico
1089
-18
🇲🇽 Lithuanians · Mexico
1089
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,358 13:54 21:17 39:30 ⛏ Fish Boom into Fire Galleys FC
34 2,194 15:41 23:06 53:28 ⛏ Fish Boom FC
27 1,734 14:44 18:21 41:56 ⛏ Fish Boom FC
18 1,127 15:11 20:56 43:04 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
18,450 25,970 8,970 4,650 58,040 62,638
20,020 16,365 15,650 2,910 54,945 69,951
20,235 13,705 10,355 5,850 50,145 55,451
16,995 19,837 6,875 3,225 46,932 51,682
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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