AoeStats
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QS Arena

503271208Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 50m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Japanese · Mexico
1194
+14
🇺🇸 Sicilians · United States
1188
+14
🇺🇸 Teutons · United States
1158
+15
🇨🇴 Bohemians · Colombia
1188
-16
🇪🇸 Persians · Spain
1178
-16
🇨🇴 Malay · Colombia
1063
-11
Player eAPM Actions Feudal Castle Imperial Opening
50 2,529 7:27 15:25 30:07 ⛏ Fast Castle
42 2,121 7:50 12:36 27:45 ⛏ Fast Castle
37 1,893 8:21 12:54 36:09 ⛏ Fast Castle
35 1,799 6:32 13:44 34:10 ⛏ Fast Castle
18 893 7:37 23:31 35:42 ⚔ Towers FC
16 812 7:42 25:33 33:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,930 21,508 16,855 2,345 67,638 78,041
29,400 18,570 14,580 3,300 65,850 78,012
22,290 26,935 9,415 3,130 61,770 65,651
20,585 25,540 9,570 4,560 60,255 65,729
23,965 10,755 8,780 3,955 47,455 59,373
15,670 12,261 7,405 1,930 37,266 39,240
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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