AoeStats
← The Chancellor

Four Lakes

503271095Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 47m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
884
+9
🇺🇸 Shu · United States
762
+15
🇺🇸 Huns · United States
744
-12
🇺🇸 Armenians · United States
723
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,722 14:29 23:44 ⚔ M@A FC into Scouts
17 811 9:57 13:59 ⛏ Fast Castle
17 799 12:54 24:53 44:31 ⚔ Fish Boom into Archers
14 678 10:37 26:17 44:09 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,250 8,584 6,000 1,600 29,434 34,150
12,960 7,125 4,900 1,260 26,245 32,560
3,845 6,925 6,250 0 17,020 19,637
8,110 4,895 2,175 1,655 16,835 18,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.