AoeStats
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Black Forest

503271057Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇮 Italians · Côte d’Ivoire
1055
+14
🇺🇸 Bohemians · United States
1046
+15
🇬🇧 Ethiopians · United Kingdom
1036
+15
🇨🇦 Spanish · Canada
1009
+16
🇦🇷 Turks · Argentina
1163
-22
🇦🇷 Italians · Argentina
1054
-17
🇦🇷 Chinese · Argentina
941
-30
🇦🇷 Bohemians · Argentina
907
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 2,023 11:29 20:11 34:09 ⚔ FC into Archers
24 1,280 15:07 23:49 ⛏ Fish Boom FC
24 1,313 11:02 21:25 34:15 ⛏ Fish Boom FC
22 1,164 13:07 18:01 30:34 ⛏ Fish Boom FC
20 1,081 11:01 15:16 32:16 ⛏ Fast Castle
20 1,050 15:59 20:50 40:32 ⛏ Fast Castle
18 978 11:07 17:06 34:47 ⛏ Fast Castle
17 932 11:41 16:19 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,885 26,515 25,215 6,525 91,140 109,875
31,810 30,165 21,120 3,610 86,705 94,831
21,825 28,650 14,235 1,700 66,410 95,536
32,105 14,434 10,695 2,130 59,364 69,751
19,765 16,123 15,010 1,635 52,533 56,413
20,295 19,736 9,695 2,520 52,246 68,002
16,595 18,716 11,655 2,160 49,126 61,490
16,220 23,667 3,905 2,730 46,522 53,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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