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503270971Analyzed
3v3 RM · 2d ago on Aug 30, 2026· 62m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1278
+17
🇺🇸 Georgians · United States
1278
+17
🇺🇸 Ethiopians · United States
1278
+17
🇨🇦 Persians · Canada
1320
-18
🇧🇷 Khitans · Brazil
1307
-17
🇮🇳 Chinese · India
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,876 11:13 14:59 34:41 ⛏ Fast Castle
Kanaroko Tatars
37 2,309 10:06 16:43 42:51 ⛏ Fast Castle
Epidemic Georgians
34 2,109 10:55 15:09 35:09 ⛏ Fast Castle
Klaleus Ethiopians
31 1,930 9:19 21:53 41:32 ⚔ Archer Rush
tiagobellodi Khitans
25 1,597 9:50 19:13 35:18 ⚔ FC into Skirms
holamyth Chinese
17 1,076 9:41 14:27 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,240 19,060 18,515 7,200 94,015 112,247
42,475 21,230 21,005 5,785 90,495 121,360
30,520 33,935 17,645 4,200 86,300 99,166
25,350 26,470 18,225 4,960 75,005 89,916
25,130 28,220 13,910 4,725 71,985 74,347
8,000 13,665 5,880 1,895 29,440 34,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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