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503270971Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 62m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
1278
+17
🇺🇸 Georgians · United States
1278
+17
🇺🇸 Ethiopians · United States
1278
+17
vs
🇨🇦 Persians · Canada
1320
-18
🇧🇷 Khitans · Brazil
1307
-17
🇮🇳 Chinese · India
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,876 11:13 14:59 34:41 ⛏ Fast Castle
37 2,309 10:06 16:43 42:51 ⛏ Fast Castle
34 2,109 10:55 15:09 35:09 ⛏ Fast Castle
31 1,930 9:19 21:53 41:32 ⚔ Archer Rush
25 1,597 9:50 19:13 35:18 ⚔ FC into Skirms
17 1,076 9:41 14:27 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,140 18,610 18,515 7,150 93,415 111,647
30,220 33,685 17,645 4,200 85,750 98,616
36,600 19,755 18,830 5,685 80,870 111,735
23,675 26,420 17,700 4,860 72,655 87,566
20,980 27,570 12,510 4,725 65,785 68,147
8,000 13,665 5,880 1,895 29,440 34,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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