AoeStats
← rampagingcarrot

Team Islands

503270948Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 102m 53s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
832
+15
🇺🇸 Teutons · United States
788
+17
🇬🇧 Khitans · United Kingdom
710
+20
🇬🇧 Vikings · United Kingdom
686
+21
🇺🇸 Khmer · United States
816
-19
🇪🇸 Malay · Spain
811
-19
🇺🇸 Goths · United States
806
-18
🇦🇺 Gurjaras · Australia
803
-18
Player eAPM Actions Feudal Castle Imperial Opening
84 8,609 11:37 20:37 41:20 ⛏ Fast Castle
42 4,280 12:09 26:59 44:20 ⛏ Fish Boom
33 3,358 16:24 19:24 27:59 ⛏ Fish Boom FC
21 2,120 14:41 21:39 34:08 ⛏ Fish Boom FC
19 1,929 10:47 27:25 55:27 ⛏ Fish Boom
18 1,878 14:42 19:48 34:42 ⛏ Fish Boom FC
16 1,644 11:25 16:16 44:17 ⛏ Fish Boom into Fire Galleys FC
16 1,609 15:31 21:40 41:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,135 76,185 31,500 1,600 134,420 152,274
41,735 42,163 35,300 3,800 122,998 130,371
52,105 37,345 27,935 5,100 122,485 139,841
52,610 34,720 24,780 3,715 115,825 120,417
37,360 47,765 17,830 5,750 108,705 123,654
20,130 53,910 25,190 2,590 101,820 123,091
15,290 25,610 11,195 4,400 56,495 57,290
25,360 13,805 13,155 3,250 55,570 70,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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