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Black Forest

503270784Analyzed
4v4 RM · 6d ago on Aug 30, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
1045
+13
🇺🇸 Poles · United States
1031
+14
🇺🇸 Byzantines · United States
978
+16
🇨🇴 Teutons · Colombia
905
+20
🇩🇪 Wu · Germany
1043
-18
🇺🇦 Japanese · Ukraine
986
-16
🇩🇪 Franks · Germany
981
-16
🇪🇸 Persians · Spain
939
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 3,113 13:02 19:02 42:21 ⛏ Fast Castle
41 2,307 14:09 18:07 43:53 ⛏ Fish Boom FC
Harjeim Persians
34 1,920 10:53 15:08 34:48 ⛏ Fast Castle
Andrxuv Japanese
21 1,199 16:45 22:32 41:28 ⛏ Fast Castle
Badacidreflux Mapuche
21 1,208 9:58 17:03 36:00 ⛏ Fish Boom FC
Deryuro Teutons
19 1,078 14:08 21:10 39:20 ⛏ Fast Castle
Starman Byzantines
18 1,009 15:22 23:54 39:48 ⛏ Fast Castle
WeLoveRust Franks
13 722 10:47 19:20 40:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,845 35,265 30,705 2,310 105,125 135,657
23,145 37,040 19,490 2,900 82,575 101,612
28,135 16,801 17,925 1,205 64,066 76,790
17,810 22,713 11,125 3,545 55,193 71,467
24,720 11,715 16,605 1,885 54,925 61,361
22,275 10,620 18,070 3,615 54,580 61,012
19,900 12,439 14,130 2,490 48,959 58,211
14,565 8,445 5,770 2,120 30,900 32,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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