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503270697Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 44m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Mongols · Bolivia
943
+15
🇧🇴 Bulgarians · Bolivia
934
+15
🇺🇸 Persians · United States
964
-17
🇺🇸 Koreans · United States
877
-13
Player eAPM Actions Feudal Castle Imperial Opening
KingNEET Persians
38 1,678 10:06 15:27 35:01 ⛏ Fast Castle
OscarNassir Bulgarians
32 1,399 10:14 24:34 39:01 ⚔ Drush
SHUN Mongols
25 1,122 9:13 21:20 41:15 ⚔ Scout Rush
Vaporizen Koreans
16 711 12:32 19:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,450 9,187 6,865 3,350 40,852 42,365
12,885 9,410 5,665 1,400 29,360 32,282
8,775 14,093 5,030 1,400 29,298 32,363
8,875 7,390 610 1,875 18,750 22,390
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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