AoeStats
← Pietrox75

Nomad

503270695Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 47m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1023
+15
🇵🇪 Teutons · Peru
1021
+15
🇬🇧 Vikings · United Kingdom
977
+17
🇨🇦 Inca · Canada
977
+17
🇦🇷 Huns · Argentina
1116
-21
🇦🇷 Persians · Argentina
1006
-16
🇦🇷 Britons · Argentina
983
-15
🇦🇷 Sicilians · Argentina
882
-11
Player eAPM Actions Feudal Castle Imperial Opening
53 2,541 13:06 23:51 38:19 ⛏ Fish Boom into Fire Galleys FC
33 1,567 13:51 25:56 41:37 ⚔ Fish Boom into Archers
31 1,486 15:27 23:12 ⛏ Fish Boom FC
24 1,142 19:26 33:21 ⛏ Fast Castle
19 909 15:38 19:45 36:09 ⛏ Fish Boom FC
17 808 14:13 28:36 33:38 ◆ FC into Fast Imp
16 784 16:06 24:40 44:48 ⚔ Fish Boom FC into Archers
16 752 14:18 24:24 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,055 16,090 8,025 3,250 50,420 62,468
17,075 15,505 9,115 1,770 43,465 46,218
13,680 11,165 5,095 5,825 35,765 43,898
11,200 10,480 4,560 2,485 28,725 32,502
13,060 8,065 5,525 1,050 27,700 31,027
10,895 8,867 4,640 1,325 25,727 27,595
7,980 9,350 2,625 2,075 22,030 22,151
10,450 6,680 1,865 2,375 21,370 22,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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