AoeStats
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Arabia

503270549Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
811
+16
🇷🇺 Teutons · Russia
754
+18
🇺🇸 Lithuanians · United States
806
-17
🇺🇸 Goths · United States
798
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,511 10:26 23:40 51:33 ⚔ Scout Rush
24 1,479 11:34 23:24 41:25
21 1,308 10:46 29:35 50:05
18 1,137 10:35 18:33 35:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,725 20,555 11,865 3,675 64,820 69,831
30,200 15,885 12,070 2,900 61,055 82,067
28,020 8,142 17,070 2,980 56,212 58,297
13,480 9,437 5,540 2,150 30,607 32,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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