AoeStats
← Carozzoo

Yucatan

503270457Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
922
+15
🇦🇷 Franks · Argentina
889
+17
🇳🇱 Bengalis · Netherlands
900
-16
🇬🇧 Italians · United Kingdom
900
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,822 13:16 17:44 39:16 ⚔ FC into Archers
30 1,605 12:00 17:53 36:06 ⛏ Fast Castle
16 844 11:58 19:31 31:04 ⛏ Fast Castle
15 780 12:13 20:10 35:41

Resources

Player Food Wood Gold Stone Spent Collected
25,675 17,478 6,610 3,390 53,153 58,080
26,335 8,691 13,295 3,755 52,076 56,738
22,185 14,539 10,685 1,550 48,959 61,216
14,220 11,250 10,935 1,895 38,300 47,931
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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