AoeStats
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QS Arena

503270442Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1120
+12
🇦🇷 Turks · Argentina
1115
+13
🇦🇷 Turks · Argentina
1137
-17
🇦🇷 Maya · Argentina
939
-8
Player eAPM Actions Feudal Castle Imperial Opening
54 1,795 9:05 15:11 ⛏ Fast Castle
31 1,031 9:14 12:51 30:38 ⛏ Fast Castle
18 610 8:19 12:39 30:00 ⛏ Fast Castle
16 544 10:01 14:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,240 10,520 5,020 1,600 26,380 29,260
8,955 8,205 5,555 1,400 24,115 26,276
11,760 6,065 3,380 2,150 23,355 24,192
4,590 2,750 1,345 750 9,435 10,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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