AoeStats
← CHOCORRAMERO

Team Islands

503270392Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 68m 28s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
834
+14
🇮🇹 Burgundians · Italy
795
+15
🇺🇸 Romans · United States
775
+16
🇧🇷 Byzantines · Brazil
770
+17
🇬🇧 Tatars · United Kingdom
840
-18
🇲🇽 Byzantines · Mexico
829
-18
🇹🇼 Japanese · Taiwan
775
-15
🇵🇱 Bulgarians · Poland
687
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,994 12:17 21:18 34:28 ⛏ Fast Castle
24 1,655 12:33 19:53 34:40 ⛏ Fish Boom FC
21 1,464 11:30 22:46 32:56 ⛏ Fish Boom FC into Fire Galleys
20 1,348 11:08 19:33 38:48 ⚔ Fish Boom into Archers
20 1,401 14:32 20:06 34:48 ⛏ Fast Castle
19 1,288 15:09 19:16 41:22 ⛏ Fish Boom FC
17 1,172 11:06 20:07 33:47 ⛏ Fish Boom FC into Fire Galleys
17 1,156 13:18 22:18 32:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,625 25,400 23,415 2,250 74,690 94,373
24,810 24,210 16,265 2,200 67,485 69,809
24,620 25,555 11,040 3,300 64,515 73,115
25,825 20,290 15,135 2,700 63,950 72,060
22,110 15,825 17,215 5,170 60,320 64,513
23,240 19,675 12,410 1,350 56,675 82,032
10,770 13,751 11,830 2,730 39,081 46,142
12,815 11,540 9,415 1,465 35,235 39,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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