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MegaRandom

503270244Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 29m 59s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
956
+15
🇦🇷 Muisca · Argentina
934
-15
Player eAPM Actions Feudal Castle Imperial Opening
Carl09 Muisca
74 2,218 9:58 22:59 ⛏ Fast Castle
Issachar Magyars
25 753 11:59 22:45 ⚔ Fish Boom into M@A

Resources

Player Food Wood Gold Stone Spent Collected
8,345 4,495 2,610 875 16,325 17,385
6,955 2,944 775 1,030 11,704 12,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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