AoeStats
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Four Lakes

503270123Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 5m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1033
+9
🇦🇷 Byzantines · Argentina
1003
+10
🇵🇪 Magyars · Peru
945
+12
🇦🇷 Vikings · Argentina
942
-14
🇦🇷 Magyars · Argentina
859
-10
🇦🇷 Romans · Argentina
783
-7
Player eAPM Actions Feudal Castle Imperial Opening
109 629
53 304
37 212
35 204
27 155
21 124

Resources

Player Food Wood Gold Stone Spent Collected
1,050 350 0 0 1,400 1,365
1,000 250 50 0 1,300 1,266
700 250 0 0 950 1,087
700 250 0 0 950 976
350 225 0 0 575 636
250 50 0 0 300 379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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