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503270105Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 34m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1163
+14
🇨🇳 Maya · China
1106
+17
🇦🇷 Malians · Argentina
1091
+17
🇨🇦 Saracens · Canada
1137
-17
🇺🇸 Hindustanis · United States
1123
-16
🇨🇦 Sicilians · Canada
1102
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,779 9:24 22:01 ⚔ Archer Rush
poob Franks
41 1,394 9:03 20:35 ⚔ Scout Rush
MA Saracens
29 979 13:40 21:14 ⛏ Fast Castle
El_antipasto Malians
22 750 12:05 15:55 ⛏ Fast Castle
thk_ultra Sicilians
21 723 10:26 15:03 ⛏ Fast Castle
CoorsBanquet258 Hindustanis
19 654 10:49 15:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,730 7,428 3,520 950 24,628 26,960
10,325 6,670 3,035 950 20,980 23,793
6,875 6,923 4,320 200 18,318 21,817
8,675 5,385 2,645 965 17,670 21,916
7,840 5,888 1,960 1,355 17,043 17,162
7,820 5,420 685 1,935 15,860 18,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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