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Team Islands

503269896Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 45m 25s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
668
+8
🇺🇸 Bulgarians · United States
667
+8
🇮🇹 Teutons · Italy
650
+8
🇧🇷 Franks · Brazil
553
+12
🇹🇷 Magyars · Türkiye
562
-13
🇧🇷 Dravidians · Brazil
495
-10
🇮🇪 Persians · Ireland
455
-8
🇨🇴 Huns · Colombia
355
-5
Player eAPM Actions Feudal Castle Imperial Opening
33 1,489 11:33 27:00 41:00 ⛏ Fish Boom FC
14 625 11:19 24:40 33:32 ⛏ Fish Boom into Fire Galleys FC
13 575 13:09 22:39 34:58 ⛏ Fast Castle
12 532 12:21 23:26 ⛏ Fish Boom FC
8 382 11:48 30:58 44:03 ⛏ Fish Boom into Fire Galleys
7 298 13:20 25:07 ⛏ Fish Boom FC
7 322 23:52 ⛏ Fish Boom
4 193 13:48 24:35 ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
13,835 14,205 5,465 2,870 36,375 43,820
11,925 11,705 7,005 3,450 34,085 45,217
7,960 6,235 3,755 2,255 20,205 21,643
8,900 7,580 1,200 850 18,530 21,491
5,300 6,530 4,205 2,015 18,050 21,913
6,730 5,590 695 1,505 14,520 18,086
4,800 3,460 780 775 9,815 11,818
2,625 3,585 300 0 6,510 10,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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