AoeStats
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Team Islands

503269882Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 0m 45s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
1028
+15
🇸🇰 Sicilians · Slovakia
968
+18
🇩🇪 Franks · Germany
963
+18
🇬🇧 Vikings · United Kingdom
959
+18
vs
🇨🇳 Huns · China
1308
-28
🇨🇱 Italians · Chile
1024
-18
🇦🇷 Mongols · Argentina
890
-12
816
-9
Player eAPM Actions Feudal Castle Imperial Opening
57 43 — — —
53 40 — — —
39 29 — — —
28 21 — — —
19 14 — — —
12 9 — — —
11 8 — — —
4 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 50 0 0 300 50
50 0 0 0 50 0
0 25 0 0 25 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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