AoeStats
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Arabia

503269671Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 48m 33s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1081
+17
vs
🇺🇸 Japanese · United States
1102
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,889 9:55 18:03 32:34 ⛏ Fast Castle
25 1,198 13:18 25:23 30:42 ⚔ Archers into Skirms into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
23,590 14,122 13,095 2,405 53,212 63,296
19,265 15,133 8,340 2,225 44,963 46,287
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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