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Black Forest

503269643Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 63m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
646
+14
🇱🇻 Lithuanians · Latvia
636
+15
🇺🇸 Burgundians · United States
622
-15
🇺🇸 Teutons · United States
597
-14
Player eAPM Actions Feudal Castle Imperial Opening
fat sandwiches Persians
26 1,630 13:01 17:34 31:35 ⛏ Fast Castle
// modba Lithuanians
19 1,221 11:36 21:14 36:22 ⛏ Fast Castle
Cpt. Awesome Burgundians
17 1,057 18:49 32:22 48:13
Alden Teutons
9 594 15:30 25:40 48:58

Resources

Player Food Wood Gold Stone Spent Collected
33,505 22,201 18,135 3,900 77,741 103,846
29,505 17,066 18,795 3,180 68,546 70,449
24,425 21,167 19,780 1,830 67,202 71,803
13,170 12,286 6,360 2,270 34,086 45,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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