AoeStats
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Coastal Forest

503269599Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 57m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1104
+14
🇺🇸 Bulgarians · United States
1095
+15
🇰🇷 Magyars · South Korea
1068
-15
🇨🇴 Wu · Colombia
1062
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,941 10:48 24:21 47:03 ⚔ Fish Boom into Scouts
27 1,530 12:09 16:53 47:29 ⛏ Fast Castle
21 1,238 13:17 26:40 43:13 ⚔ Scouts into Fish Boom
17 1,003 11:21 27:33 49:39 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
20,570 11,872 16,150 2,080 50,672 57,396
20,160 7,395 16,150 300 44,005 49,082
17,435 11,365 6,760 2,400 37,960 41,606
14,335 14,404 6,245 1,630 36,614 40,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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