AoeStats
← Arjen Roman ツ

Black Forest

503269539Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 64m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Britons · Chile
857
+12
🇺🇸 Vikings · United States
799
+14
🇹🇷 Britons · Türkiye
767
-13
🇹🇷 Romans · Türkiye
766
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,493 14:07 25:09 33:09
21 1,351 12:48 25:16 39:44 ⚔ Skirmisher Rush
20 1,269 10:44 16:20 31:23 ⛏ Fast Castle
19 1,233 11:03 27:04 45:30 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,545 15,040 25,620 3,800 75,005 96,366
31,305 25,731 8,215 3,625 68,876 83,252
29,110 22,780 13,225 2,810 67,925 101,481
9,150 17,954 11,330 2,980 41,414 48,003
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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