AoeStats
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QS Arena

503269466Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 85m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
692
+17
🇨🇴 Magyars · Colombia
629
+20
🇧🇷 Britons · Brazil
718
-19
🇧🇷 Khmer · Brazil
714
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 3,215 10:35 19:40 31:17 ⛏ Fast Castle
29 2,473 7:47 17:20 33:56 ⛏ Fast Castle
24 2,028 8:14 15:24 29:29 ⛏ Fast Castle
23 1,974 8:09 22:42 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,005 26,710 38,360 4,225 121,300 134,368
36,780 42,225 19,830 6,190 105,025 112,052
23,655 33,005 35,680 6,265 98,605 122,248
21,685 23,460 15,310 1,925 62,380 62,994
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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