AoeStats
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QS Arena

503269444Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 68m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Gurjaras · United Kingdom
1054
+15
🇳🇿 Persians · New Zealand
1047
+15
🇦🇷 Goths · Argentina
1030
-15
🇦🇷 Goths · Argentina
1028
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,411 9:36 15:55 29:44 ⛏ Fast Castle
32 2,145 7:53 12:55 29:43 ⛏ Fast Castle
23 1,557 8:35 12:42 29:33 ⛏ Fast Castle
19 1,280 8:20 12:45 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,655 38,935 18,735 1,600 130,925 143,197
55,560 28,010 37,145 4,045 124,760 149,680
51,105 31,190 17,140 850 100,285 116,492
33,180 21,940 13,460 5,450 74,030 90,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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