AoeStats
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Black Forest

503269413Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 6m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1155
+8
🇦🇷 Italians · Argentina
1042
+12
🇦🇷 Huns · Argentina
892
+49
🇦🇷 Malay · Argentina
888
+19
vs
🇨🇦 Celts · Canada
993
-16
🇨🇿 Britons · Czechia
988
-16
🇪🇸 Persians · Spain
953
-14
🇹🇷 Gurjaras · Türkiye
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 274 — — —
41 250 — — —
28 172 — — —
27 166 — — —
22 136 — — —
22 138 — — —
19 117 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 125 50 0 1,225 1,349
800 225 50 0 1,075 1,166
850 123 50 0 1,023 949
700 275 0 0 975 1,021
700 180 50 0 930 723
550 200 50 0 800 790
600 0 50 0 650 693
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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