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Four Lakes

503269350Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1131
+13
🇦🇷 Magyars · Argentina
1029
+33
🇺🇸 Malay · United States
1111
-17
🇺🇸 Japanese · United States
1035
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,870 10:41 22:34 38:58 ⚔ Archers into Fish Boom
40 1,880 10:35 23:40 38:08 ⚔ Scout Rush
27 1,251 10:53 18:07 44:21 ⛏ Fish Boom FC
17 789 13:28 24:45 38:17 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,855 11,157 4,850 2,150 40,012 45,689
12,085 13,594 9,740 1,815 37,234 42,266
13,785 9,966 6,165 1,830 31,746 36,568
9,825 10,215 2,875 985 23,900 26,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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