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Four Lakes

503269294Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1273
+14
🇦🇷 Poles · Argentina
1162
+19
🇧🇷 Malians · Brazil
1232
-17
🇺🇸 Armenians · United States
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 4,341 10:43 21:12 47:42 ⚔ FC into Archers
PwNaSauRuS Armenians
63 4,035 10:43 23:15 41:53 ⚔ M@A Rush
40 2,536 11:00 16:56 42:50 ⛏ Fish Boom FC
23 1,461 11:47 22:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,140 23,722 28,290 1,625 99,777 105,064
37,570 26,600 20,075 2,945 87,190 90,952
35,640 23,378 10,410 2,080 71,508 78,048
16,220 9,535 9,810 1,800 37,365 39,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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