AoeStats
← nstuartmilne

Four Lakes

503269294Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 63m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1273
+14
🇦🇷 Poles · Argentina
1162
+19
vs
🇧🇷 Malians · Brazil
1232
-17
🇺🇸 Armenians · United States
1219
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 4,341 10:43 21:12 47:42 ⚔ FC into Archers
63 4,035 10:43 23:15 41:53 ⚔ M@A Rush
40 2,536 11:00 16:56 42:50 ⛏ Fish Boom FC
23 1,461 11:47 22:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
45,040 23,722 27,490 1,625 97,877 103,164
34,245 25,545 17,995 2,945 80,730 84,492
33,170 22,853 9,090 2,080 67,193 73,733
14,920 9,535 9,610 1,800 35,865 37,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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