AoeStats
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Arabia

503269163Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 65m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
693
+15
🇲🇽 Franks · Mexico
663
+17
🇺🇸 Byzantines · United States
656
+17
🇦🇷 Maya · Argentina
684
-17
🇦🇷 Persians · Argentina
675
-16
🇩🇪 Vietnamese · Germany
670
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,746 9:04 22:15 41:56 ⚔ Scouts into Archers
24 1,576 11:50 29:17 ⚔ Skirms into Scouts
21 1,375 11:39 23:07 44:20 ⚔ Archer Rush
17 1,131 12:36 21:32 43:17 ⚔ Scout Rush
14 904 13:14 21:30 39:57 ⛏ Fast Castle
10 634 11:22 23:50 46:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,530 26,665 25,810 4,625 89,630 100,395
29,555 21,631 12,200 1,725 65,111 74,950
29,565 16,300 14,055 1,825 61,745 69,107
26,475 14,730 16,005 1,905 59,115 82,721
8,990 12,786 1,920 1,135 24,831 27,814
9,035 7,834 4,215 1,600 22,684 28,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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