AoeStats
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Arabia

503269146Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 55m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
896
+11
🇦🇷 Khmer · Argentina
717
+19
🇦🇷 Ethiopians · Argentina
790
-15
🇦🇷 Hindustanis · Argentina
754
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,140 10:20 22:08 38:13 ⚔ Archer Rush
29 1,607 11:50 22:45 45:15 ⚔ Archer Rush
20 1,117 10:29 21:41 40:12 ⚔ Scout Rush
8 447 11:04 33:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,920 17,584 7,940 1,750 43,194 55,572
12,430 10,490 5,485 2,150 30,555 32,531
9,820 11,388 8,410 750 30,368 40,483
8,835 5,245 1,600 1,295 16,975 19,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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