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503269125Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 37m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1381
+9
🇮🇹 Mongols · Italy
1358
+10
🇮🇹 Persians · Italy
1305
+12
🇮🇹 Spanish · Italy
1305
+12
🇮🇹 Koreans · Italy
1237
-12
🇵🇪 Italians · Peru
1232
-11
🇨🇴 Franks · Colombia
1210
-10
🇦🇷 Saracens · Argentina
1190
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 2,252 9:48 22:23 36:56 ⚔ Archer Rush
50 1,845 9:34 13:28 36:32 ⛏ Fast Castle
43 1,599 10:22 15:15 ⛏ Fast Castle
41 1,515 10:10 14:06 27:23 ⛏ Fast Castle
40 1,472 8:53 18:15 26:29 ⛏ Fast Castle
26 980 11:00 15:22 ⛏ Fast Castle
24 908 10:56 14:16 32:45 ⛏ Fast Castle
22 832 10:55 15:37 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,700 13,305 18,420 1,600 61,025 64,408
13,600 11,290 7,300 2,800 34,990 38,664
5,975 19,135 6,260 1,070 32,440 33,651
14,250 9,655 6,825 1,500 32,230 36,206
10,900 9,579 6,410 1,485 28,374 28,932
8,710 9,195 3,775 300 21,980 28,776
9,410 6,180 4,000 1,400 20,990 23,237
6,900 5,235 2,525 2,475 17,135 20,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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