AoeStats
← LeChuck

Nomad

503269115Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 33m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1099
+16
🇵🇪 Mongols · Peru
1087
+17
🇲🇽 Mongols · Mexico
1189
-20
🇦🇷 Maya · Argentina
1011
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,029 13:03 26:30 ⚔ Fish Boom into Towers FC
27 905 16:31 21:13 ⛏ Fast Castle
24 790 12:28 16:41 29:50 ⛏ Fish Boom FC
14 484 14:38 24:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,050 9,075 4,420 2,250 25,795 26,642
11,265 5,327 3,380 200 20,172 20,127
6,250 6,475 1,185 2,230 16,140 18,251
2,725 1,810 300 240 5,075 6,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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