AoeStats
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Arabia

503269016Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1497
+15
🇺🇸 Berbers · United States
1413
+19
vs
🇪🇸 Malay · Spain
1505
-18
🇧🇷 Persians · Brazil
1442
-15
Player eAPM Actions Feudal Castle Imperial Opening
93 3,839 8:49 22:13 40:53 ⚔ Drush into Archers
65 2,681 9:52 22:36 — ⚔ Archer Rush
34 1,407 9:53 25:46 — ⚔ Scout Rush
25 1,023 8:46 26:22 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,130 12,589 9,585 200 30,504 33,673
13,600 7,056 5,500 200 26,356 27,859
11,420 9,861 3,350 530 25,161 26,072
9,425 4,567 4,370 0 18,362 19,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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