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Arabia

503269016Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 41m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1497
+15
🇺🇸 Berbers · United States
1413
+19
🇪🇸 Malay · Spain
1505
-18
🇧🇷 Persians · Brazil
1442
-15
Player eAPM Actions Feudal Castle Imperial Opening
Penéfago Malay
93 3,839 8:49 22:13 40:53 ⚔ Drush into Archers
Smaug Huns
65 2,681 9:52 22:36 ⚔ Archer Rush
The Mandalore Berbers
34 1,407 9:53 25:46 ⚔ Scout Rush
itaiancorrea Persians
25 1,023 8:46 26:22 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,355 13,064 9,960 200 32,579 35,748
14,705 10,336 4,865 530 30,436 31,347
13,750 7,056 5,500 200 26,506 28,009
10,575 4,617 4,720 0 19,912 21,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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