AoeStats
← (DB) Ezdur

QS Arena

503268831Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 38m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
978
+16
🇹🇷 Teutons · Türkiye
971
+17
🇹🇷 Ethiopians · Türkiye
946
+18
🇹🇷 Teutons · Türkiye
1030
-19
🇹🇷 Khmer · Türkiye
1022
-19
🇹🇷 Inca · Türkiye
911
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,475 8:24 13:23 34:24 ⛏ Fast Castle
36 1,373 11:15 20:13 ⛏ Fast Castle
27 1,043 8:03 24:00 ⛏ Fast Castle
23 895 8:36 13:13 35:01 ⛏ Fast Castle
22 838 8:29 12:04 29:26 ⛏ Fast Castle
17 651 7:59 24:22 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,800 15,795 3,900 1,950 34,445 66,915
12,930 9,350 4,260 1,435 27,975 44,282
10,975 7,660 3,900 3,030 25,565 31,441
8,960 7,895 5,070 1,400 23,325 26,560
9,750 4,926 4,105 775 19,556 22,859
5,600 4,325 400 1,475 11,800 14,163
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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