AoeStats
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Arabia

503268355Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 59m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Armenians · Colombia
1216
+13
🇨🇴 Franks · Colombia
1117
+18
vs
🇵🇾 Bulgarians · Paraguay
1155
-15
🇵🇾 Poles · Paraguay
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,488 10:31 23:41 36:33 ⚔ M@A into Skirms into Archers
38 2,261 9:54 22:57 43:35 ⚔ Archer Rush
29 1,715 10:18 23:17 39:39 ⚔ Scouts into Skirms
24 1,437 10:10 24:25 41:40 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
43,160 17,206 11,060 1,800 73,226 84,378
31,460 18,658 18,275 3,650 72,043 84,946
25,780 13,717 13,475 2,775 55,747 56,743
14,370 12,901 6,155 3,300 36,726 42,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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