AoeStats
← TruenoG7

QS Arena

503268324Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 43m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
883
+17
🇪🇸 Franks · Spain
856
+18
🇩🇴 Persians · Dominican Republic
909
-18
🇩🇴 Khmer · Dominican Republic
909
-18
Player eAPM Actions Feudal Castle Imperial Opening
16 719 10:06 22:31 ⚔ FC into Scouts
14 631 9:05 15:32 28:17 ⛏ Fast Castle
13 585 10:20 18:38 35:02 ⛏ Fast Castle
6 256 9:36 19:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,035 10,850 6,875 2,065 37,825 39,507
16,440 12,915 6,830 1,600 37,785 54,265
13,380 9,810 7,235 1,400 31,825 36,853
10,120 6,385 2,130 200 18,835 21,503
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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