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Yucatan

503268307Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 42m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
756
+17
🇹🇷 Turks · Türkiye
725
+18
🇺🇸 Teutons · United States
810
-19
🇺🇾 Bulgarians · Uruguay
743
-16
Player eAPM Actions Feudal Castle Imperial Opening
14 591 11:57 22:54 36:20 ⛏ Fast Castle
diego09caldinelli Bulgarians
13 547 12:01 22:14 40:45 ⛏ Fast Castle
Mertcan53 Magyars
13 573 10:59 22:49 34:44 ⛏ Fast Castle
12 531 10:50 21:38 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,055 9,187 7,045 2,340 33,627 38,373
13,370 9,215 5,690 3,015 31,290 34,992
14,175 7,210 6,095 2,540 30,020 32,033
10,375 5,956 4,105 2,350 22,786 24,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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