AoeStats
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Black Forest

503268128Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 26m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
803
+13
🇪🇸 Huns · Spain
803
+13
🇨🇱 Goths · Chile
541
-6
🇵🇪 Armenians · Peru
498
-5
Player eAPM Actions Feudal Castle Imperial Opening
14 367 12:34 24:16
12 313 11:57 20:12 ⛏ Fast Castle
11 300 15:46 ⛏ Fish Boom
10 275 13:11 26:22

Resources

Player Food Wood Gold Stone Spent Collected
7,325 2,820 2,720 0 12,865 14,472
5,185 3,408 410 385 9,388 11,069
6,145 2,295 945 0 9,385 11,133
2,855 3,264 210 10 6,339 9,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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