AoeStats
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Arabia

503268111Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 65m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
988
+10
🇦🇷 Malay · Argentina
935
+12
🇦🇷 Persians · Argentina
912
+13
🇨🇦 Franks · Canada
912
-14
🇨🇦 Inca · Canada
846
-12
🇨🇦 Turks · Canada
767
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 2,408 10:55 23:55 38:31 ⚔ Scout Rush
33 2,177 14:58 27:59 59:23 ⛏ Fast Castle
30 2,001 9:51 20:56 35:14 ⚔ M@A into Archers
24 1,572 10:16 29:25 ⚔ Scout Rush
13 843 35:26 41:42 ⛏ Fast Castle
12 793 12:11 27:01

Resources

Player Food Wood Gold Stone Spent Collected
17,275 17,892 13,475 1,600 50,242 108,643
12,040 13,235 9,670 4,030 38,975 64,694
14,895 4,890 5,610 1,600 26,995 47,574
17,975 6,175 1,170 1,530 26,850 27,279
11,450 8,215 3,270 1,825 24,760 25,203
6,835 3,950 1,405 1,155 13,345 14,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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