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503267994Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 58m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
772
+8
🇲🇽 Spanish · Mexico
749
+9
🇲🇽 Aztecs · Mexico
735
+10
🇺🇸 Huns · United States
513
+19
🇲🇽 Wei · Mexico
609
-12
🇺🇸 Britons · United States
590
-11
🇺🇸 Goths · United States
579
-11
🇹🇷 Italians · Türkiye
575
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 1,391 11:49 30:35 ⚔ Archers into Skirms
23 1,365 12:24 35:04 52:32 ⚔ Towers FC
21 1,235 12:21 21:13 38:38 ⛏ Fast Castle
15 912 11:54 16:36 31:31 ⛏ Fast Castle
12 723 12:44 18:56 34:16 ⛏ Fast Castle
12 735 13:51 21:45 36:32 ⛏ Fast Castle
12 713 11:38 23:14 39:23 ⚔ Scout Rush
6 344 13:50 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
24,565 14,449 16,615 3,295 58,924 74,801
21,480 19,455 9,675 930 51,540 74,326
18,190 20,980 7,880 3,975 51,025 61,699
16,715 17,485 8,185 3,505 45,890 65,309
10,835 17,975 8,195 1,755 38,760 40,936
15,835 8,785 9,150 2,150 35,920 39,276
15,075 9,030 4,845 3,575 32,525 60,395
4,390 5,667 200 600 10,857 11,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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