AoeStats
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503267864Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 44m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
912
+14
🇵🇰 Poles · Pakistan
906
+14
🇺🇸 Teutons · United States
827
+18
🇪🇸 Hindustanis · Spain
795
+19
🇵🇪 Koreans · Peru
908
-18
🇧🇷 Britons · Brazil
882
-17
🇧🇷 Lithuanians · Brazil
852
-16
🇻🇪 Cumans · Venezuela
804
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,900 10:16 25:34 41:08 ⚔ Tower Rush
37 1,654 11:21 22:36 43:49 ⚔ M@A into Skirms
22 986 11:29 38:23 ⚔ Towers into Archers into Skirms
19 865 9:38 24:09 34:48 ⛏ Fast Castle
15 684 11:40 30:02 ⚔ Archers into Skirms
15 658 12:57 31:52 ⚔ Archers into Skirms
13 569 12:48 24:18
12 537 12:17 42:03

Resources

Player Food Wood Gold Stone Spent Collected
20,020 14,585 11,120 1,065 46,790 50,980
16,310 14,750 6,435 2,775 40,270 49,048
16,605 14,440 3,845 2,305 37,195 39,531
16,715 12,115 3,185 425 32,440 38,733
10,120 10,855 3,415 3,500 27,890 31,894
8,475 8,718 3,065 1,625 21,883 23,251
6,685 5,781 1,830 1,855 16,151 16,566
5,890 3,970 400 2,395 12,655 15,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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