AoeStats
← juliandavid3907

Four Lakes

503267763Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 77m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
778
+16
🇨🇴 Muisca · Colombia
778
+16
🇦🇷 Khmer · Argentina
787
-16
🇦🇷 Franks · Argentina
771
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,960 11:02 19:28 31:03 ⛏ Fish Boom FC
GGisk Franks
25 1,936 12:54 21:03 39:52 ⚔ Scout Rush
18 1,382 10:09 15:19 36:11 ⛏ Fast Castle
14 1,100 12:04 20:01 30:42 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
33,220 30,770 14,900 3,975 82,865 94,299
33,870 19,721 16,175 2,835 72,601 75,088
26,575 23,854 18,300 3,250 71,979 77,821
19,885 19,875 8,605 3,550 51,915 53,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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