AoeStats
← HighTowerM8

Black Forest

503267483Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 51m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
975
+14
🇨🇱 Turks · Chile
941
+15
🇦🇷 Persians · Argentina
912
+17
🇦🇷 Burgundians · Argentina
905
+17
🇬🇧 Bulgarians · United Kingdom
940
-16
🇨🇦 Spanish · Canada
938
-16
🇦🇷 Khmer · Argentina
916
-15
🇹🇼 Bohemians · Taiwan
908
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,189 12:05 15:44 35:25 ⛏ Fast Castle
39 1,973 11:32 16:15 33:57 ⛏ Fast Castle
33 1,672 13:14 24:23 39:28 ⛏ Fast Castle
29 1,504 14:13 18:43 37:12 ⚔ Drush FC
28 1,444 17:58 26:01 42:12 ⚔ Drush into Archers
25 1,254 13:07 20:58 34:59 ⛏ Fish Boom FC
15 764 12:11 20:20 33:36 ⛏ Fish Boom FC
15 788 13:10 26:00 46:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,225 18,715 21,595 3,135 74,670 81,222
27,615 29,699 10,150 3,265 70,729 84,812
26,490 16,645 21,375 2,635 67,145 89,660
20,840 15,295 15,685 1,600 53,420 69,250
18,585 14,710 8,925 4,000 46,220 52,308
20,475 15,060 9,345 1,020 45,900 57,313
19,830 12,532 9,120 1,165 42,647 48,808
15,000 11,263 5,665 1,625 33,553 37,743
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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