AoeStats
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Black Forest

503266974Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 60m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
833
+13
🇺🇸 Chinese · United States
789
+15
🇺🇸 Persians · United States
763
+17
🇦🇷 Sicilians · Argentina
865
-19
🇲🇽 Chinese · Mexico
761
-14
707
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,875 16:43 29:40 54:28 ⚔ M@A Rush
26 1,556 11:28 23:16 46:46 ⚔ Scout Rush
20 1,236 12:35 19:59 39:49 ⛏ Fast Castle
15 881 13:15 27:53 44:54
13 757 16:08 28:58 43:11 ⛏ Fish Boom FC
12 743 15:16 53:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
37,070 14,073 17,420 4,820 73,383 83,467
27,850 26,883 11,915 3,010 69,658 76,018
23,405 12,304 10,375 2,800 48,884 68,316
25,015 7,670 10,890 2,250 45,825 57,575
15,050 18,401 8,810 3,210 45,471 66,602
7,555 9,397 865 1,040 18,857 20,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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