AoeStats
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Black Forest

503266922Analyzed
3v3 RM · 7d ago on Aug 30, 2026· 66m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
569
+11
🇲🇽 Vietnamese · Mexico
554
+11
🇲🇽 Persians · Mexico
509
+13
🇨🇴 Cumans · Colombia
505
-14
🇺🇸 Spanish · United States
425
-11
🇨🇴 Cumans · Colombia
408
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 3,285 12:11 24:24 38:40 ⛏ Fast Castle
35 2,330 14:52 23:22 38:42 ⛏ Fast Castle
27 1,771 14:00 18:27 30:07 ⛏ Fast Castle
20 1,306 16:03 21:31 38:10 ⛏ Fast Castle
17 1,143 11:09 28:04 39:30 ⛏ Fish Boom FC
10 693 14:48 26:08 58:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,955 58,910 9,185 4,085 96,135 101,160
22,015 33,159 16,705 4,200 76,079 97,582
39,795 14,655 13,035 1,655 69,140 109,235
18,950 20,867 11,745 2,350 53,912 58,014
22,850 15,110 8,710 2,720 49,390 65,370
11,375 19,177 11,905 3,005 45,462 59,911
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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