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Four Lakes

503266830Analyzed
2v2 RM · 7h ago on Aug 30, 2026· 35m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1172
+15
🇹🇷 Berbers · Türkiye
1115
+17
🇧🇷 Armenians · Brazil
1165
-17
🇧🇷 Dravidians · Brazil
1130
-15
Player eAPM Actions Feudal Castle Imperial Opening
slvitor Dravidians
32 1,144 10:32 17:59 33:49 ⛏ Fish Boom FC
Fábio Armenians
26 911 9:57 24:07 ⛏ Fish Boom into Galleys
bulger97 Berbers
20 716 12:22 17:34 ⛏ Fish Boom FC
LaZannela Persians
18 621 10:47 18:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,020 11,185 8,235 850 38,290 41,896
11,740 11,375 2,750 2,250 28,115 30,919
12,400 6,379 3,775 880 23,434 24,793
7,485 6,105 2,010 900 16,500 16,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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