AoeStats
← Yacumin XIV

Yucatan

503266652Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 52m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
889
+14
🇦🇷 Huns · Argentina
885
+14
🇦🇷 Burmese · Argentina
846
-14
🇦🇷 Goths · Argentina
842
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,506 13:29 18:58 29:57 ⛏ Fast Castle
28 1,448 11:02 17:56 36:20 ⛏ Fast Castle
19 978 13:01 17:05 38:37 ⛏ Fish Boom FC
15 812 13:22 26:47 42:23 ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
25,740 17,870 13,930 4,770 62,310 70,685
24,480 12,198 9,675 3,550 49,903 55,263
18,280 16,089 9,125 4,110 47,604 60,655
17,415 13,124 8,280 3,105 41,924 50,493
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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