AoeStats
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Black Forest

503266637Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 64m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
19 1,220 12:57 20:11 36:47 ⛏ Fast Castle
19 1,248 14:36 24:27 40:09 ⚔ FC into Archers
17 1,089 11:43 25:24 36:16 ⛏ Fast Castle
13 814 14:18 24:53 36:32
11 741 14:13 20:36 33:43 ⛏ Fast Castle
9 609 16:14 28:49 50:31 ⛏ Fast Castle
9 590 16:27 30:36 38:16 ⛏ Fast Castle
7 475 12:16 23:42 34:15 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,725 19,545 23,315 4,605 72,190 90,721
30,005 10,040 22,665 3,000 65,710 89,973
27,715 15,349 14,285 3,785 61,134 74,831
24,195 16,102 14,955 950 56,202 76,881
14,250 16,840 18,120 1,600 50,810 73,422
19,945 15,964 8,700 3,645 48,254 55,897
20,860 12,310 11,790 2,925 47,885 62,282
11,175 7,900 2,080 2,350 23,505 25,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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